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For the Love of Whimsy & Play

Thursday, February 12th, 2009

It’s so easy to become overly serious about stimulating children’s creativity and we sometimes forget that it has to be playful and fun if anything is ever to come of it.

So this Valentine’s Day put a love of whimsy and play in service of creativity and imagination. The pervasive sense of whimsy and wit is one of my favorite parts of the Creativity Express program. I still giggle like a small child at the antics of Furnace and Pickle and rejoice at all the messes they get into.

And messes are part of creativity. Do you remember what it felt like to finger paint? Can you recall that delightful squishy-ness of the paint between your fingers? Finger painting is a staple of early children arts experiences. Why, I wonder, do we ever stop?

Tim Brown, CEO of Ideo reminds us of how innately creative children are. For example, what young child has not enjoyed the box a toy comes in, often more than the toy itself?

abelle-avery-boxes-square-dec-081

I remember playing in big refrigerator or TV boxes for days and I frequently provided them for my children. They transformed those boxes into many wonderful environments before the cardboard finally collapsed. It seems, in the photos here, that my grandchildren have the same play-inside-and-outside-the-box gene. So instead of chocolate candy, this Valentine’s Day bring home a big interesting box, throw in some big colorful markers, and watch the fun begin.

Steve Gillman cautions adults to not crowd our children in their creative play. Although it usually stems from the best of intentions, we adults can frequently stifle creativity in children by watching too closely, offering unwanted advice, and trying to control the course of the play. Gillman also notes that while all children are naturally creative, adults quickly teach them to judge their creative efforts too harshly.

This doesn’t mean adults should not engage in creative play with children but we do need to be observant and know when to jump in and when to hang back. Perhaps these are a few reasons why, as we grow older, become less connected to the natural creative instinct and more concerned about what others might think of our efforts. After all, artists are just people who still remember how to play.

So if you need some scientific evidence for the value of play and whimsy, check out the research and doctors’ advice suggesting children and adults play more together. Apparently play reduces stress,increases intelligence, and enhances family bonding. Iit’s just a whole lot of fun as well!

So bring out the artist within and make Valentine’s Day a Creative Play Day!

Thanks for the playful photos ~C4Chaos, Annabelle & Avery, and  carf.

Design is Everywhere

Tuesday, December 9th, 2008

Check out that monitor you’re looking at? Ever wonder who designed it? Or how about that mouse you’re clicking? The pen sitting on your desk. The desk itself. The clothes you’re wearing, the car you’re driving. Or even still—the seats in your car, all the way down to the springs, in the seat, in the car you’re driving. All designed by someone.

Design is everywhere—we just tend to take it for granted. We really don’t notice how everything is designed, but we’re drawn to the design—either consciously, or subconsciously. We don’t really know why we want the cool new cell phone, or the latest fashions. We just do. It’s all about the design.

Try this test. Take a minute out of your day to pick an object—could be anything, a radio, tv, shampoo bottle, coffee cup, a spoon, a fork—anything. Then consider the design. The shape/contour/materials/color, etc. Then, think about how design ties into that object on multiple levels.

Example: a designer designed the plastic earpiece from the phone on my desk, which required a mold (which required a designer), made by a machine (which required a designer), which has a bunch of crazy parts (which required a designer)…. you get my point. The links become nearly infinite.

Now, consider the power of design, how it influences your life and how it ties in to creativity. Design is everywhere.

Chris Stevenson
Madcap Logic Graphic Designer

Meet the Players….Randy Parker

Thursday, November 13th, 2008


Randy Parker, Founder Madcap Logic

Every child is an artist. The problem is how to remain an artist after growing up.”
Pablo Picasso

How many of us start out as creative little beans, slapping colors around, mucking with clay, paste, crayons? Happy. Yet at some point, we start to feel inadequate. Maybe someone said something unkind. Maybe no one said anything at all.

This is one of the reasons Parker created Creativity Express.

“My main goal was to open that back up. Kids are wild, fearless at a young age. Yet at some point, that shuts down.” By using the animated software, kids get to learn about artists, their techniques, their tools, and become artists themselves.
“I contend that everyone has artistic abilities.”

The whole idea started as a museum guide for kids. Parker wanted to create a bridge between museums and schools, he worked with the staff at The National Gallery of Art to develop the program. . Kids would learn about the art in advance, then walk the great halls with enhanced perspective and information. However, the teachers noted the value of the software, in and of itself.  Nothing like it existed, so the project grew into a more structured tool, with a full curriculum. Parker and team brought in the Institute for Learning Innovation. Full on art 101.”I didn’t even know what the word pedagogy meant.” says Parker.
Together they built a fun tool that teaches kids everything art, from Anasazi culture to wax resist technique.
The program also encourages creativity through games and activities.
Everyone should express their inner artist, we are now finding important links between expression and the brain. Yet kids either don’t have opportunities to be creative, or feel like they have to excel, in this go go age.

“We stigmatize ourselves,” says Parker.  “Yet we all have the capability to be creative.”
Parker knows creative. At the helm of Disney’s famed computer animation department, he worked with teams of gifted graphic artists for twelve years. Although his own background was film study, he was immersed in a world of visual literacy.
The studio is known for intense preparation, each film undergoes a 3-4 year process of detailed research. For the film, Mulan, several dozen artists went to China to absorb firsthand, cultural traditions, the landscape, color palettes, quality of light. This depth of experience informs Creativity Express. Parker seeks to hone a child’s senses of observation and context through the software program. One theme running throughout is artists observing other artists, techniques, cultures and emotional states.

The current trend towards arts integrative learning is being welcome by many champions of the whole brain.
“Our education system doesn’t encourage right brain thinking, and that’s a shame.,” says Parker. Think Pink.
“However, I do think there is a wave picking up here,”says Parker, who has witnessed the teachers’ enthusiasm for early creativity.
“I have heard teachers say ‘If we don’t teach kids art in second grade, we’re going to have a really hard time teaching them physics in eleventh grade.’”
Parker agrees –our brains work holistically – the challenge for parents and teachers is how to bring these two capacities back together.
“They are both important, the left brain holds the factoids, the right brain tells it what to do with all that.” says Parker.  “Imagination, it’s more important than knowledge.”

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