Home
< Blog Home

Posts Tagged ‘pablo picasso’

Art: An Artifact with Many Purposes

Monday, February 23rd, 2009

“Art washes from the soul the dust of everyday life.” – Pablo Picasso

Early universities established what faculty considered the four major areas of study: arts, law, medicine, and theology.

Over time, the “arts” evolved to mean more of some things (storytelling, finger-painting) and less of others (stained glass work, cathedral wood carvings), the Latin root for the word “art,” ars, is a base meaning “put together, join, fit.” In any case, the arts are here to stay.

Art can turn the routine of daily life into refreshing adventures in many ways, but three of them are by expressing art as immersion through the imagination or fantasy, art as therapy for healing, and art as community-building engagement in social change. Art can teach us lessons, provoke questions, and help us experience cultures through the lenses of artful eyes.

From the Hogwart Express of Rowling’s Harry Potter to the science fiction of StarTrek to the hobbits’ adventures of J. R. R. Tolkein, it is clear to children (and to the adult’s inner child) that art and fantasy easily partner. In these cases, a continuous thread of stories provided an imersive “reality” that captured millions’ imaginations. However, a child can express one great little story into a singular work of art as well.

Sometimes art is most helpful as a way to heal. Remember the thousands of drawings posted on fences and on Web sites after 9/11? Or children’s drawings from around the world after Princess Diana passed away? Art—storytelling, poetry, music, dance, visual arts, painting, sculpture or other forms of creativity—can serve to help us transform from a difficult experience to a more peaceful one. How? Scientists tell us that art can reduce the experience of stress to one of relaxation. Especially when guided, it can help transform pain into acceptance, sometimes into a work of art.

Art can also be used to build community and, in so doing, help socialize us. As with events around 9/11 or those around Princess Diana, communities came together to share stories, remembrances, and to share their common experience of loss. The art created around these events served as powerful reminders not only of the lost ones but also of possible futures for the surviving ones.

Art can represent evolutionary social issues also.  An example would be the emergence

of art communities around a new social issue—that of  “going green”.

In this case, green art can serve to inspire us about a cleaner future, remind us to

conserve resources, and allow us to understand that we are not alone, that we are one

of many concerned and committed to bring children a cleaner future.

Whether art serves purposes of delightful fantasy, healing, or community engagement,

or just fun, it is one of the elements of a core curriculum that exhibits

individuals’ humanity and talents.  In what way will you use art to move you through

the day today?

Design is Everywhere

Tuesday, December 9th, 2008

Check out that monitor you’re looking at? Ever wonder who designed it? Or how about that mouse you’re clicking? The pen sitting on your desk. The desk itself. The clothes you’re wearing, the car you’re driving. Or even still—the seats in your car, all the way down to the springs, in the seat, in the car you’re driving. All designed by someone.

Design is everywhere—we just tend to take it for granted. We really don’t notice how everything is designed, but we’re drawn to the design—either consciously, or subconsciously. We don’t really know why we want the cool new cell phone, or the latest fashions. We just do. It’s all about the design.

Try this test. Take a minute out of your day to pick an object—could be anything, a radio, tv, shampoo bottle, coffee cup, a spoon, a fork—anything. Then consider the design. The shape/contour/materials/color, etc. Then, think about how design ties into that object on multiple levels.

Example: a designer designed the plastic earpiece from the phone on my desk, which required a mold (which required a designer), made by a machine (which required a designer), which has a bunch of crazy parts (which required a designer)…. you get my point. The links become nearly infinite.

Now, consider the power of design, how it influences your life and how it ties in to creativity. Design is everywhere.

Chris Stevenson
Madcap Logic Graphic Designer

Meet the Players….Randy Parker

Thursday, November 13th, 2008


Randy Parker, Founder Madcap Logic

Every child is an artist. The problem is how to remain an artist after growing up.”
Pablo Picasso

How many of us start out as creative little beans, slapping colors around, mucking with clay, paste, crayons? Happy. Yet at some point, we start to feel inadequate. Maybe someone said something unkind. Maybe no one said anything at all.

This is one of the reasons Parker created Creativity Express.

“My main goal was to open that back up. Kids are wild, fearless at a young age. Yet at some point, that shuts down.” By using the animated software, kids get to learn about artists, their techniques, their tools, and become artists themselves.
“I contend that everyone has artistic abilities.”

The whole idea started as a museum guide for kids. Parker wanted to create a bridge between museums and schools, he worked with the staff at The National Gallery of Art to develop the program. . Kids would learn about the art in advance, then walk the great halls with enhanced perspective and information. However, the teachers noted the value of the software, in and of itself.  Nothing like it existed, so the project grew into a more structured tool, with a full curriculum. Parker and team brought in the Institute for Learning Innovation. Full on art 101.”I didn’t even know what the word pedagogy meant.” says Parker.
Together they built a fun tool that teaches kids everything art, from Anasazi culture to wax resist technique.
The program also encourages creativity through games and activities.
Everyone should express their inner artist, we are now finding important links between expression and the brain. Yet kids either don’t have opportunities to be creative, or feel like they have to excel, in this go go age.

“We stigmatize ourselves,” says Parker.  “Yet we all have the capability to be creative.”
Parker knows creative. At the helm of Disney’s famed computer animation department, he worked with teams of gifted graphic artists for twelve years. Although his own background was film study, he was immersed in a world of visual literacy.
The studio is known for intense preparation, each film undergoes a 3-4 year process of detailed research. For the film, Mulan, several dozen artists went to China to absorb firsthand, cultural traditions, the landscape, color palettes, quality of light. This depth of experience informs Creativity Express. Parker seeks to hone a child’s senses of observation and context through the software program. One theme running throughout is artists observing other artists, techniques, cultures and emotional states.

The current trend towards arts integrative learning is being welcome by many champions of the whole brain.
“Our education system doesn’t encourage right brain thinking, and that’s a shame.,” says Parker. Think Pink.
“However, I do think there is a wave picking up here,”says Parker, who has witnessed the teachers’ enthusiasm for early creativity.
“I have heard teachers say ‘If we don’t teach kids art in second grade, we’re going to have a really hard time teaching them physics in eleventh grade.’”
Parker agrees –our brains work holistically – the challenge for parents and teachers is how to bring these two capacities back together.
“They are both important, the left brain holds the factoids, the right brain tells it what to do with all that.” says Parker.  “Imagination, it’s more important than knowledge.”

Running Group
Copyright © 2007 - 2013 Madcap Logic LLC. All rights reserved.